Contact is a lattice game machine played on a 5×7 network. Images drop down in the matrix to frame winning mixes. Wins are accomplished by getting at least 5 matching images in an associated group where they contact each other evenly or potentially in an upward direction. Every image has a worth and the complete success of the round is determined by increasing the quantity of the same winning images by the worth of that image. During a game round, winning bunches won’t be taken out. All things being equal, non-winning images will be taken out, then winning images will flow down and get secured, then new images will flow in to fill the lattice. These new images can associate with the current winning images to build the size of the bunches or make altogether new groups. The game keeps on flowing until no new winning mixes are made. During the fundamental game, filling the whole second, fourth, or sixth column with winning images grants an all out success multiplier of x2, x3, or x4 individually. Hands down the most noteworthy multiplier came to is granted. Arrive at as far as possible up to the top column with winning images to set off the Bonus Round. Fill the whole network with winning images to set off the Super Bonus Round. The Bonus Round and Super Bonus Round must be set off during the principal game. Players start every Bonus Round with 3 free twists and every Super Bonus Round with 6 free twists. Winning bunches stay on the framework all through all twists in the Bonus Round and Super Bonus Round, implying that the success can increment all through the whole Bonus or Super Bonus Round.